@startuml
sprite $hat_cowboy_side [48x48/16] {
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}


!define FA6_HAT_COWBOY_SIDE(_alias) ENTITY(rectangle,black,hat_cowboy_side,_alias,FA6 HAT_COWBOY_SIDE)
!define FA6_HAT_COWBOY_SIDE(_alias, _label) ENTITY(rectangle,black,hat_cowboy_side,_label, _alias,FA6 HAT_COWBOY_SIDE)
!define FA6_HAT_COWBOY_SIDE(_alias, _label, _shape) ENTITY(_shape,black,hat_cowboy_side,_label, _alias,FA6 HAT_COWBOY_SIDE)
!define FA6_HAT_COWBOY_SIDE(_alias, _label, _shape, _color) ENTITY(_shape,_color,hat_cowboy_side,_label, _alias,FA6 HAT_COWBOY_SIDE)
skinparam folderBackgroundColor<<FA6 HAT_COWBOY_SIDE>> White
@enduml